Up for a fun challenge? Want a sweet job? If you can beat Gridmancer, our first developer challenge level, we'll help you find a programming job in the San Francisco Bay Area. This is a hard level, so if you can do it, you're probably qualified for some amazing opportunities.
In Gridmancer, you write an algorithm to cover the empty floor spaces in as few rectangles as possible. This is a real problem we had to solve in CodeCombat for both our pathfinding system and for our collision handling optimization system. Our implementation does it with 33 rectangles, but it's possible to do it with fewer--many of our playtesters actually beat our implementation, and a couple found the optimal solution of 29. (We're going to steal one of their algorithms to make CodeCombat itself faster.)
This level is a test of the CodeCombat coding challenge system. If you can beat Gridmancer in 40 rectangles or less, let us know--we'll personally talk to Silicon Valley tech companies on your behalf to try to get you hired. We're already working to place several early Gridmancer players.
On Gorilla Tactics
Ok! So this footage looks HORRIBLE ha ha ha. But it is our first build with working combat and I wanted to show it off.
Thoughts so far:
1) Need team colors, even just for testing. Too hard to see what is going on without them.
2) The low frame count for the combat animations jars with the nice smooth animations of of movement, death, and running away. Will have to tweak them.
3) We need a neutral combat pose that the unit returns to after every combat action.