New Feature Onslaught
We just uploaded the next version of CodeCombat, which contains all the goodies we’ve been working on since June: a couple new levels made with the new level editor, music, a new programming environment, much faster world simulation, 100% less “murder”, and tons of other updates. We’ve rewritten almost all of the code, so there must be lots of bugs; let us know if you see any.
A level editor, eh? Yes! Ever since our prototype launched in June, we’ve been hard at work optimizing the site for level creation. What you unequivocally told us was that you wanted more levels, so we built adrag-and-drop live editing level editor that requires no programming and used it to make all the levels you now see on the site. Check out a quick demo video:
Now, the editor is still rough and not documented, so we haven’t enabled it for public usage just yet. If you want to play with it, let us know, and we’ll show you how it works. When it’s ready, we’ll unveil it. Other exciting updates to come in the next couple months, too—we’re hoping to open source all of CodeCombat.
Thanks to everyone that has been giving us feedback about the site and our content for the past few months, and don’t be shy if you have anything else to say.