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Beat This Level, Get a Programming Job

Up for a fun challenge? Want a sweet job? If you can beat Gridmancer, our first developer challenge level, we'll help you find a programming job in the San Francisco Bay Area. This is a hard level, so if you can do it, you're probably qualified for some amazing opportunities.

In Gridmancer, you write an algorithm to cover the empty floor spaces in as few rectangles as possible. This is a real problem we had to solve in CodeCombat for both our pathfinding system and for our collision handling optimization system. Our implementation does it with 33 rectangles, but it's possible to do it with fewer--many of our playtesters actually beat our implementation, and a couple found the optimal solution of 29. (We're going to steal one of their algorithms to make CodeCombat itself faster.)

This level is a test of the CodeCombat coding challenge system. If you can beat Gridmancer in 40 rectangles or less, let us know--we'll personally talk to Silicon Valley tech companies on your behalf to try to get you hired. We're already working to place several early Gridmancer players.

The 120-Hour Workweek - Epic Coding Time-Lapse

On nickwinter.net

Last week I set out to see how many hours of programming work I could do in one week on CodeCombat, our multiplayer programming game for learning how to code. I clocked in at 120.75 hours. Here's the epic time-lapse video I generated from Telepath (watch in 1440p if you can):

So what did I learn from this experiment?

Adjustable height desks are amazing.

I bought one from Ergo Depot a few days before. I must have switched between sitting and standing fifty times last week. I would never have survived otherwise.

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